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WARNING: This article may contain spoilers!

Chester is an antagonist in the Emily Wants To Play series. 

Story

Before the game, Chester belonged to a ventriloquist named Chester O'Leary. One day O'Leary died of unknown causes. At some point, Chester was grouped with Kiki and Mr. Tatters. Eventually, all three dolls ended up being owned by a girl named Emily, the girl loved them instantly calling them "her friends". Emily's behavior started to change, causing her parents to feel deeply disturbed. Emily eventually died of an unknown cause, and the dolls began to appear in random locations of the house. Emily's parents died while preparing to move out.

Gameplay

Emily Wants To Play

Chester becomes active at 2 AM, along with Mr. Tatters. The game he likes to play is Tag. To escape Chester, players must run into another room that he is not. The signal of Chester's presence is his high-pitched laughter. The entire basement counts as one room. An easy way to avoid him is always staying as close to any door as possible, that way if he spawns in a room, the player can just walk right in. Chester may also appear in the same room the player runs into, which could result in losing the hour.

Chester and Mr. Tatters may appear at the same time. This is a common way a lot of players lose. A quick tip to avoid this is to run from Chester before Mr. Tatters turns around.

If Chester appears while the player is looking at Kiki, players will have to run to the next room while continuing to look backward. If Chester appears in the basement the player must use the stairs to outrun him. Chester will remain active until 4 AM, leaving with the other dolls while Emily comes out to play. Unfortunately, they all play when the clock strikes 5 AM.

Emily Wants To Play Too

Aside from his appearance in the dream sequence, Chester is the first doll seen alive by the sandwich delivery man. Manifesting an occult ritual, the door closes itself on Chester when the player tries to reach him. He becomes active at 11 PM, should the player take too long maneuvering in the vents. At 1 AM, Chester is fully active and begins chasing the player. The whiteboard will say "Chester Marathon! (wait right here)" with a winking face. This time he will not go away when the player went through a room, the player has to continue running and don't race him, Chester is faster than the player's running speed. Players need to slow him down by making a left or right turn and also by closing doors until the time is over. At 3 AM, Chester will not chase the player as long as he did at 1 AM, this hour should be treated somewhat the same as the last game.

Appearance

Chester is a ventriloquist dummy that wears a black business suit. He has short brown hair, along with gray trousers and black shoes.

Trivia

  • Chester's attack represents the childhood game Tag.
  • While Chester is spawned in, there is a glitch wherein you can no-clip through a door before it is completely open.
  • Chester may be inspired by Slappy the Dummy from Goosebumps and a possible inspiration of Chucky from the Child's Play franchise.
  • When Chester kills the player, he will slightly smile after the jump-scare.
  • There's a bug that Chester will teleport into a room with doors that's facing in front of player when he's chasing the player.
  • In Emily Wants To Play Too, Chester is seen performing a ritual involving a dead security guard. It is unknown why, or how he was capable of doing this.