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WARNING: This article may contain spoilers!

11 PM is the starting point of Emily Wants to Play.

Description

This hour introduces the player to the story, while none of the enemies are active. They can be found around the house but they will not attempt to kill the player, instead, they will simply disappear and turn the lights off (with the exception of Emily, who kills the player if they go into the hole that leads to the basement). This allows the player to explore the house and listen to the tape recordings scattered throughout Emily's house. In the kitchen, the drawing board says "Let's play at midnight".

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WARNING: This article may contain spoilers!

11 PM is the sixth hour of Emily Wants To Play Too.

Description

This hour can be completed by standing still or entering the vents in area 4 where Emily made her entry. If players can maneuver correctly through the vents, they will reach a secret archive chamber. Chester becomes active if the player takes too long to escape the vents. Here players will find information on a puppet master named Vult Ludere and the three original dolls Chester, Kiki, and Mr. Tatters. A black keycard can be found allowing them to exit the area and later gain access to extras.

Rules

  • Players must run from Chester if he spawns.
  • Players must locate the archive chamber. (optional)
  • Players must locate the key card in the chamber beneath the vents. (optional)
  • Players must meet the time limit. (optional)

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