11 PM is the starting point of Emily Wants to Play. It introduces the player to the story, while none of the enemies are active. They can be found around the house but they will not attempt to kill the player, instead they will simply disappear and turn the lights off (with the exception of Emily, who kills the player if they go into the hole that leads to the basement). This allows the player to explore the house and listen to the tape recordings scattered throughout Emily's house. In the kitchen the drawing board says "Let's play at midnight".